SIGGRAPH just uploaded the Technical Papers Preview Trailer for 2012. Fluid effect seems the primary topic this year, with totally 8 related papers accepted.
All technical papers:
RifPlugin *RifPluginManufacture(int argc, char **argv) { return new myRifPlugin(); } myRifPlugin::myRifPlugin() { myRifFilter.PointsGeneralPolygonsV = pointsGeneralPolygons_to_RiSphere; myRifFilter.Filtering = RifFilter::k_Continue; } RifFilter &myRifPlugin::GetFilter() { return myRifFilter; }
RtVoid myRifPlugin2::riSphere_to_RiCone(RtFloat radius, RtFloat zmin, RtFloat zmax, RtFloat tmax, RtInt, RtToken[], RtPointer[]) { RiCone(0.5, 0.5, 360, RI_NULL); }Now it's about to render! If rendering with RMS (RenderMan Studio), it's better to check the Full Paths box in the Render Settings. Besides, set all the necessary Ri Filters (just new 2 Rif in this case ) and provide the paths toward 2 Plugins. Within command prompt,