Friday, November 22, 2013

[Unity] Mobile Test Setup


After 2 years without using Unity, got to grab some memory back :)

Android
1. Install Android SDK
2. use Android SDK Manager to install platform files & USB Driver (platform 19 seems not working, I used 17 instead)
3. enable "Unknown Sources" on Android to allow non-GooglePlay apps installation
4. install any file manager for the device (I used the one from rhythm software)
5. build .apk in Unity and copy it into the device
6. use file manager, navigating to where the apk is.  Install, Done!

iOS
On Unity side, just go to the player settings, make sure the bundle ID matches the one in provisioning profile, target iOS version should be set by default to the oldest.

http://www.brianjcoleman.com/tutorial-provision-your-app-to-run-on-a-device/

I found this tutorial written by Brian Coleman quite helpful. The only few things it doesn't mention is you might need to set up the deployment target in Xcode and make device "use for development".


No comments:

Post a Comment