Concept:
asset plugin
Katana <----------------------> Asset Management System ---------------------->
retrieve, publishbrowser & parameter widget customization
Workflow:
shot#, seq#, ... ------> Asset ID 1 -----> File Path
asset fields (node parameters) buildAssetId resolveAsset
if for retrieving asset, just load the asset/scene
if for publishing asset,
------> Generate Asset ------> Asset ID 2 (with increased version or override current one)
createAssetAndPath postCreateAsset(... assetType, fields, args)------> Generate Asset ------> Asset ID 2 (with increased version or override current one)
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